Wanna know what happens in the story?!? I'm gonna tell you everything that happens in the story!!! It's gonna be great and awesome and cool and neat and good and happy and non-existent! Know why?!? Because I'm not TELLING you anything about the story!!!
At least, not yet. Hell, some of my closest friends don't even know all of the secrets to Ikusa. Sometimes, even I feel like I'm missing some points to the storyline. That's the problem when you keep it all in your head and are too damn lazy to type it out for the seventh time.
But, alas, the time is drawing near when I'll have to implement the story into the engine. Matt has helped to make a kickass system, drawing resources from all over the game design community we're a part of. The result is a surprisingly robust system that still leaves a lot to edit freely. Which also leaves a lot to do.
At least the building of the game will be simple. (That's the idea, at any rate.) As long as I can devote a few hours at a time to building it, brick by proverbial brick, I can expect a full version by the year's end. Nothing official, however. I still haven't got the means to freely devote said time.
Rush News!:
-All hail the Cognition Vault.
-All hail the Vaultian language.
-All hail the Homo Roach.
-All hail the Hypnotoad.
-All hail the hail outside.
DeadDemonDude
Yep, It seems like im the only one who has said time to devote to Ikusa. And trust me i do devote a lot of time to it.